JAVA CODE
// Grade program import java.applet.Applet; import java.awt.*; import java.awt.event.*; public class Grade extends Applet implements ActionListener { Label Prompt; TextField ScoreText; int Score; public void init() { Prompt = new Label ("Enter your score (0--100) "); add(Prompt); ScoreText = new TextField(3); add(ScoreText); ScoreText.addActionListener(this); } public void paint( Graphics g ) { switch ( Score / 10 ) { case 10: if (Score>100) g.drawString(" The score cannot over 100", 10, 50 ); else g.drawString(" A ", 10, 50); break; case 9: g.drawString(" A ", 10, 50 ); break; case 8: g.drawString(" B ", 10, 50 ); break; case 7: g.drawString(" C ", 10, 50 ); break; case 6: g.drawString(" D ", 10, 50 ); break; case 5: case 4: case 3: case 2: case 1: case 0: if (Score>=0) g.drawString(" F ", 10 ,50 ); break; default: g.drawString(" Invalid Score ", 10, 50 ); break; } } public void actionPerformed ( ActionEvent e ) { Score = Integer.valueOf(ScoreText.getText()).intValue(); repaint(); } }