JAVA CODE
// Result2 program
import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
public class Result2 extends Applet
implements ActionListener
{
Label Prompt;
TextField ScoreText;
int Score;
public void init()
{
Prompt = new Label ("Enter score ");
add(Prompt);
ScoreText = new TextField(3);
add(ScoreText);
ScoreText.addActionListener(this);
}
public void paint( Graphics g )
{
if (Score>100)
g.drawString(" The score cannot over 100", 10, 50 );
else if (Score>=90)
g.drawString(" A ", 10, 50 );
else if (Score>=80)
g.drawString(" B ", 10, 50 );
else if (Score>=70)
g.drawString(" C ", 10, 50 );
else if (Score>=60)
g.drawString(" D ", 10, 50 );
else if (Score>=0)
g.drawString(" F ", 10, 50 );
else
g.drawString(" Error ",10, 50 );
}
public void actionPerformed ( ActionEvent e )
{
Score = Integer.valueOf(ScoreText.getText()).intValue();
repaint();
}
}