JAVA CODE
// Result2 program import java.applet.Applet; import java.awt.*; import java.awt.event.*; public class Result2 extends Applet implements ActionListener { Label Prompt; TextField ScoreText; int Score; public void init() { Prompt = new Label ("Enter score "); add(Prompt); ScoreText = new TextField(3); add(ScoreText); ScoreText.addActionListener(this); } public void paint( Graphics g ) { if (Score>100) g.drawString(" The score cannot over 100", 10, 50 ); else if (Score>=90) g.drawString(" A ", 10, 50 ); else if (Score>=80) g.drawString(" B ", 10, 50 ); else if (Score>=70) g.drawString(" C ", 10, 50 ); else if (Score>=60) g.drawString(" D ", 10, 50 ); else if (Score>=0) g.drawString(" F ", 10, 50 ); else g.drawString(" Error ",10, 50 ); } public void actionPerformed ( ActionEvent e ) { Score = Integer.valueOf(ScoreText.getText()).intValue(); repaint(); } }